Friday, August 19, 2011

Seethers, Harrowers, and Leviathans O my!

Take it from the post


So Theticus brings up a great question here for when you want to move up the size of your army or purly want to pick out some amazing sculpt from the talented artist at Privateer Press and when a jack can cost you ~$30 (2011) it really can get expensive fast. So the question we got here is what purpose do they serve? So who will you get the most mileage out of? Let’s take a closer look at the models here in question:


Seether:



Sporting the Slayer chassis which is one of are more fragile box lay out only sporting a whopping 28 HP and only ARM 17 means you will break pretty easy but that’s the bad about this model what does it do good?

This bad boy is on the list of top efficient Jacks with Chain attack, run for free, gets a free focus every upkeep phase (can’t still go past 3 focus on him though), and charging for free they can take care of themselves. So if you got a caster who hates giving up there focus like o pDenny then bam this is your guy. Also if you’re sporting the Wither Shadow Combine ALWAYS make this guy.


Harrower:



This guy is sporting a SPD 5 sadly unlike the Seether at a SPD 6 but hey he got path finder, can’t be knocked down, and has 30 HP to boot with ARM 18. He is not getting any ware fast but he is not going down on the way there easily. The role this guy fills is he will kill lots of infantry with thresher and reach to boot he gets souls that he can use to boost to hit or damage helping you make sure you keep hitting with that thresher attack or killing said target. 

If my target say is ARM 20 shield walled pike men then I will boost the damage after I kill each one in the thresher attack then the soul I get I will use on the next victim in the attack to boost the damage and so on. The last soul in the line I will use for my next round of charging or boosting to repeat the process. Now if there DEF 14+ then I do the same thing just boos to hit instead.

I give this guy easily the seal of approval for focus efficient Jack just not as good as the Seether in this regard but still it usually only takes one soul to get this guy going and he is set. His 2nd ability is he can shoot a ghost shot 3” AOE that you can use to snipe important targets in the background that you can’t normally get to like important solos or UA ppl are keeping way back. Boost to hit and watch the body’s stacked sadly his RAT 5 warrants this but hey were cryx rang confuses us I guess.

Leviathan:



We are back to the crab jack chaise with the perks attached and the same problems too. The sad thing is this is one of are very few true range units in the Cryx arsenal and we are stuck once again with a RAT of 5 so you better be gunning for DEF 12 targets most the time less your willing to boost to hit. Now he dose come with a range 13 POW 15 / 14 pending if the targets Large / Medium base which is ware he scores great points.


On his own he can take down a heavy as long as you slow down that target and don’t let them get in charge range but hey that’s what rough terrain is for right? I tend to like to take this guy with a pistol wraith to combo stop target with death chill + Leviathans ROF 3 weapon. Now also the other problem I find with this guy is for his points your also investing 3 focus a turn to make him rly worth his points so get ready to INVEST with your caster fronting the bill if you want to make him work.

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